ADM Playback Engine

See What You Hear

Professional ADM visualization and QC in three dimensions. From full 7.1.4 systems to headphone binaural — experience immersive audio without complexity.

Orbit spatial audio interface showing 3D visualization
01 — Visualization

Three Dimensions,
Zero Guesswork

Watch audio objects move through space in real-time. A coordinate gizmo shows X, Y, and Z axes so you always know your orientation — just like a game engine.

Multiple room modes Real-time tracking Object soloing

Room Modes

Choose the visualization style that works best for your workflow

Position Tracking

Follow object automation as it plays back through your mix

Object Soloing

Isolate individual elements to verify positioning accuracy

02 — Ambisonics Coming Soon

Scene-Based Audio,
Fully Supported

Orbit 1.4 adds support for Ambisonics in ADM BWF files. First, second, and third order sound fields decode alongside your beds and objects, rendered through the same 7.1.4 speaker bus and binaural pipeline as everything else.

FOA / 2OA / 3OA Reactive soundfield sphere Mixed beds + objects
Orbit 1.4 Track View showing Ambisonics channels rendered as waveforms alongside object tracks

FOA, 2OA & 3OA

First, second, and third order Ambisonics decode and render through Orbit's speaker and binaural outputs

Mixed Scenes

ADM files can carry beds, objects, and Ambisonics together — Orbit handles the lot in a single session

Metadata You Can Trust

Normalisation badges, per-channel source tags, and pack IDs — see exactly what the file declared

Orbit sidebar showing Ambisonics group with normalisation badge, audioPackFormatID, and per-channel source tags
03 — Activity View

Every Object,
At a Glance

See all beds and objects in a single view. Active channels light up, silent ones stay dim — spot missing content instantly without scrubbing through your entire file.

Real-time Activity

Active objects pulse with color — beds in blue, objects in your theme color — while silent channels stay dimmed

Click to Locate

Click any object to highlight it in the 3D view — double-click to solo and hear it in isolation

Instant QC

Quickly verify all expected objects are present and active — spot missing content without scrubbing

Object activity view showing hexagonal grid with 10 beds and 108 objects, with active objects highlighted
04 — Waveform View

Your Content,
In Detail

High-quality waveform timeline packed with information. Two view modes show you exactly what's happening in your immersive mix.

Spatial View

See the left/right weight of your content across the spatial field

Spatial waveform view showing left/right spatial distribution
Multichannel View

Full 7.1.4 waveform — see exactly what's coming out of each speaker

Multichannel waveform view showing all 7.1.4 channels
Solo Channels

Solo any speaker group and see it highlighted instantly in the waveform

Waveform view with surround channels soloed and highlighted in yellow

High Resolution

Crystal clear waveforms

Toggle Views

Switch between Spatial and Multichannel instantly

Visual Solo

Soloed channels highlight in the timeline

05 — Monitoring

Four Ways to
Experience Sound

From full speaker systems to headphones, Orbit adapts to your monitoring environment.

Coming soon: 5.1.4 and 5.1 output modes — with even more formats on the way.

7.1.4
Featured

Full Immersive

Output to physical 7.1.4 speaker systems with flexible channel routing. Map any speaker to any output for complete studio integration.

Configurable positions Custom routing Reference mode

Binaural

HRTF-based headphone monitoring with head tracking support for AirPods and camera.

AirPods Camera tracking

Stereo Fold-down

Intelligent downmix to standard stereo. Perfect for quick reference checks.

One-click Preserves balance

Apple Spatial Audio

Hear what your audience hears on Apple Music with Apple's own spatial renderer.

AirPods Head tracking
06 — Apple Spatial Audio

Hear What Your
Audience Hears

Check what your mixes will sound like on Apple Music. Orbit uses Apple's own spatial renderer — the same engine powering Spatial Audio for millions of listeners on AirPods, Beats, and Apple headphones.

Personalised Profiles

Uses your iPhone ear scan for the most accurate spatial rendering

Standard Profiles

Apple's default spatial rendering — what most listeners experience

Native Head Tracking

Works directly with AirPods Pro & Max — no camera needed

Apple Spatial Audio

Check what your mixes will sound like on Apple Music — before they go live.

AirPods Pro AirPods Max Beats
07 — Head Tracking

Turn Your Head,
Sound Follows

Real-time head tracking for truly immersive binaural monitoring. Use Apple Spatial Audio with standard or personalised profiles, AirPods, or your Mac's camera.

Apple Spatial Audio

Standard & personalised profiles

Camera Tracking

Built-in or external webcam

AirPods

Native Pro & Max support

08 — Personalized Audio

Your Ears,
Your HRTFs

Built-in HRTFs for accurate monitoring out of the box, plus custom SOFA import for personalised rendering. Orbit's 1,944-point HRTF grid enables precise binaural rendering for any speaker position.

STD
Orbit Studio

High-quality synthesis HRTF for general listening, tuned for the best experience

REF
Orbit Reference

Flat-response HRTF for accurate monitoring

S-II
SADIE II Built-in

2 SADIE II HRTFs included — no download needed

SOFA
Custom SOFA Import

AES69-2022 — CIPIC, SADIE II, MIT KEMAR compatible

1944
Dense HRTF Grid

Full spherical coverage for accuracy

Learn about SOFA support

1,944 measurement points • Full spherical coverage

Frequency Response

Magnitude (dB) · Normalized at 1 kHz

09 — Metering

Delivery Ready
Loudness Analysis

ITU-R BS.1770-4 compliant metering with peak hold and waveform theme matching, cross-validated against ffmpeg/libebur128 to within 0.05 dB on integrated LUFS. Broadcast delivery compliance you can trust. Read how we validated it.

INT
Integrated LUFS -24.0
S
Short-term LUFS -18.2
TP
True Peak -1.0 dB
10 — Export

Client-Ready
PDF Reports

Generate detailed reports from ADM BWF files. Visualize bed waveforms, object timelines, and positional automation for fast QC.

BEDS
Bed channel waveforms

Verify content across every speaker position

OBJ
Object timelines & motion

Track X/Y/Z movement and size automation

LU
Measured loudness report

Integrated LUFS, true peak, LRA, and time-series graph — measured by Orbit (ITU-R BS.1770-4)

PDF loudness report showing integrated LUFS, true peak, loudness range, and a time-series graph
QC
Instant QC checks

Spot silent objects and missing content

Explore Advanced PDF Export
11 — Output Routing

Flexible
Output Routing

Full control over every output channel. Map any speaker to any device output — Orbit adapts to your studio setup, not the other way around.

Conflict Highlighting

Instantly spot when multiple channels share the same output — no more silent speakers

Independent Stereo Routing

Separate output selection for binaural and stereo folddown — headphones on outputs 23 & 24? No problem.

Any Device, Any Channel

Works with any Core Audio device — route to the exact outputs your interface provides

Output routing configuration showing channel mapping with conflict warnings
12 — Configuration

Your Room,
Your Setup

Configure Orbit's virtual speaker environment to match your real-world studio layout.

Speaker configuration showing top-down and side elevation views
Custom Positions
Reference Mode
Flexible Routing

Ready to Experience
Orbit?

Start delivering flawless immersive audio today.

Purchase Orbit
Purchase Orbit