See What You Hear
Professional ADM visualization and QC in three dimensions. From full 7.1.4 systems to headphone binaural — experience immersive audio without complexity.
12 Powerful Features
Three Dimensions,
Zero Guesswork
Watch audio objects move through space in real-time. A coordinate gizmo shows X, Y, and Z axes so you always know your orientation — just like a game engine.
Room Modes
Choose the visualization style that works best for your workflow
Position Tracking
Follow object automation as it plays back through your mix
Object Soloing
Isolate individual elements to verify positioning accuracy
Scene-Based Audio,
Fully Supported
Orbit 1.4 adds support for Ambisonics in ADM BWF files. First, second, and third order sound fields decode alongside your beds and objects, rendered through the same 7.1.4 speaker bus and binaural pipeline as everything else.
FOA, 2OA & 3OA
First, second, and third order Ambisonics decode and render through Orbit's speaker and binaural outputs
Mixed Scenes
ADM files can carry beds, objects, and Ambisonics together — Orbit handles the lot in a single session
Metadata You Can Trust
Normalisation badges, per-channel source tags, and pack IDs — see exactly what the file declared
Every Object,
At a Glance
See all beds and objects in a single view. Active channels light up, silent ones stay dim — spot missing content instantly without scrubbing through your entire file.
Active objects pulse with color — beds in blue, objects in your theme color — while silent channels stay dimmed
Click any object to highlight it in the 3D view — double-click to solo and hear it in isolation
Quickly verify all expected objects are present and active — spot missing content without scrubbing
Your Content,
In Detail
High-quality waveform timeline packed with information. Two view modes show you exactly what's happening in your immersive mix.
See the left/right weight of your content across the spatial field
Full 7.1.4 waveform — see exactly what's coming out of each speaker
Solo any speaker group and see it highlighted instantly in the waveform
High Resolution
Crystal clear waveforms
Toggle Views
Switch between Spatial and Multichannel instantly
Visual Solo
Soloed channels highlight in the timeline
Four Ways to
Experience Sound
From full speaker systems to headphones, Orbit adapts to your monitoring environment.
Coming soon: 5.1.4 and 5.1 output modes — with even more formats on the way.
Full Immersive
Output to physical 7.1.4 speaker systems with flexible channel routing. Map any speaker to any output for complete studio integration.
Binaural
HRTF-based headphone monitoring with head tracking support for AirPods and camera.
Stereo Fold-down
Intelligent downmix to standard stereo. Perfect for quick reference checks.
Apple Spatial Audio
Hear what your audience hears on Apple Music with Apple's own spatial renderer.
Hear What Your
Audience Hears
Check what your mixes will sound like on Apple Music. Orbit uses Apple's own spatial renderer — the same engine powering Spatial Audio for millions of listeners on AirPods, Beats, and Apple headphones.
Uses your iPhone ear scan for the most accurate spatial rendering
Apple's default spatial rendering — what most listeners experience
Works directly with AirPods Pro & Max — no camera needed
Apple Spatial Audio
Check what your mixes will sound like on Apple Music — before they go live.
Turn Your Head,
Sound Follows
Real-time head tracking for truly immersive binaural monitoring. Use Apple Spatial Audio with standard or personalised profiles, AirPods, or your Mac's camera.
Apple Spatial Audio
Standard & personalised profiles
Camera Tracking
Built-in or external webcam
AirPods
Native Pro & Max support
Your Ears,
Your HRTFs
Built-in HRTFs for accurate monitoring out of the box, plus custom SOFA import for personalised rendering. Orbit's 1,944-point HRTF grid enables precise binaural rendering for any speaker position.
High-quality synthesis HRTF for general listening, tuned for the best experience
Flat-response HRTF for accurate monitoring
2 SADIE II HRTFs included — no download needed
AES69-2022 — CIPIC, SADIE II, MIT KEMAR compatible
Full spherical coverage for accuracy
1,944 measurement points • Full spherical coverage
Frequency Response
Magnitude (dB) · Normalized at 1 kHz
Delivery Ready
Loudness Analysis
ITU-R BS.1770-4 compliant metering with peak hold and waveform theme matching, cross-validated against ffmpeg/libebur128 to within 0.05 dB on integrated LUFS. Broadcast delivery compliance you can trust. Read how we validated it.
Client-Ready
PDF Reports
Generate detailed reports from ADM BWF files. Visualize bed waveforms, object timelines, and positional automation for fast QC.
Verify content across every speaker position
Track X/Y/Z movement and size automation
Integrated LUFS, true peak, LRA, and time-series graph — measured by Orbit (ITU-R BS.1770-4)
Spot silent objects and missing content
Flexible
Output Routing
Full control over every output channel. Map any speaker to any device output — Orbit adapts to your studio setup, not the other way around.
Instantly spot when multiple channels share the same output — no more silent speakers
Separate output selection for binaural and stereo folddown — headphones on outputs 23 & 24? No problem.
Works with any Core Audio device — route to the exact outputs your interface provides
Your Room,
Your Setup
Configure Orbit's virtual speaker environment to match your real-world studio layout.
Ready to Experience
Orbit?
Start delivering flawless immersive audio today.
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